#pragma once
#include "IObject.h"
#include "Input.h"

class CEnemyStatic:public IObject
{
private:
	CSprite * mpEnemyStatic;
public:
	CEnemyStatic();

	void LoadContent(LPD3DXSPRITE spriteHandler);
	void Input();
	void Update(int gameTime);
	void Render();
	void UnloadContent();

	~CEnemyStatic();
};

